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Inbetweening

This task we were paired up and had to make keyframes for our partner to in-between. This animation was when I did the in-betweens for my partners keyframes. I think I may have filmed with two of the frames in the wrong order as there is a point where the animation jumps a little bit.

Character animation

Our final task was to create a character animation. I had recently seen the movie Coco which contains many skeleton characters which gave me the idea for this animation where a skeleton spins his skull like a basketball. I used adobe flash for this animation as I found it was too complicated to animate on paper as there are several different moving parts wheres when animating digitally I am able to use layers and animate elements individually such as the arms and head.

Walk Cycle

This was another walk cycle that I did which I feel was more successful than the first one. This I did digitally which allowed me to see how the animation looked whilst I was animating rather than having to photo all of the frames. In the future I would like to add some arm movement to the animation to make it look more realistic.

Walk Cycle (first attempt)

We were then tasked to animate a walk cycle. This was my first attempt at it and I could see many problems with it such as the legs bending too low and it overall being too stiff.

Bouncing ball (revisited)

Following the formative assessment the feedback I got was that my first bouncing ball tended to grow in size/volume at every bounce. I used this feedback and redid the animation trying to make the ball stay at a more constant size.

Maya Bouncing Ball

We were tasked to create a bouncing ball animation in the 3d animation program called Maya. Maya was initially very confusing and complicated however after a while I managed to get the hang of it and made this bouncing ball animation.

Animation with Smear Frames

Our next assignment was to create an animation with smear frames. I was quite unsure on what to do for this assignment but I decided to do another bouncing ball animation and used smear frames to make it look faster.