We were then tasked to animate a walk cycle. This was my first attempt at it and I could see many problems with it such as the legs bending too low and it overall being too stiff.
Following the formative assessment the feedback I got was that my first bouncing ball tended to grow in size/volume at every bounce. I used this feedback and redid the animation trying to make the ball stay at a more constant size.
This was another walk cycle that I did which I feel was more successful than the first one. This I did digitally which allowed me to see how the animation looked whilst I was animating rather than having to photo all of the frames. In the future I would like to add some arm movement to the animation to make it look more realistic.
Our final task was to create a character animation. I had recently seen the movie Coco which contains many skeleton characters which gave me the idea for this animation where a skeleton spins his skull like a basketball. I used adobe flash for this animation as I found it was too complicated to animate on paper as there are several different moving parts wheres when animating digitally I am able to use layers and animate elements individually such as the arms and head.
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